Game engine architecture book note
This is a bunch of note from me reading the Game engine architecture book by Jason Gregory
2023-05-24
Main parts in game engine inlucdes:
- third party SDKs, like DirectX
- platform independence layer, which target mutiple plaform, like a wrapper
- Core system, such as memoery allcation, object handle
- Resource manager, inlcude game assets
- Rendering engine, rendering graphics
- low level renderer, e.g. shaders, lighting, etc
- Graphic sdks
- other components
- culling optimization
- Visual effects
- front end
- collision and physics
- skeletal animation
- audio